Best equipment to use for each party member. This is a pretty big question but I'd like to know the best weapons, armour and accessories to use for each character. I'm currently using these types of weapons for my characters. Hero - Sword Erik - Knife Veronica - Heavy wand Serena - Wand Sylvando - Whips Jade - Spear Rab - Wand/Staff 8th. Set out for adventure in Dragon Quest XI, the eleventh mainline game in the venerable Japanese RPG saga. IGN's Dragon Quest XI wiki will cover most of what the game has to offer including a full. For Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition on the Nintendo Switch, a GameFAQs Q&A question titled 'What is the Best Character Equipment for every character?' What is Dragon Quest? Dragon Quest isn't just one of the most celebrated game series in history; it's also one of the longest running. The first title (Dragon Quest) was released in Japan way back in 1986, and the core figures behind the game, including Game Designer Yuji Horii (the creator of the series), Character Designer Akira Toriyama (creator of Dragon Ball) and composer Koichi.
- Dragon Quest Xi Best Equipment For Each Characters
- Dragon Quest Xi Best Equipment For Each Characteristics
Wondering the best party setups for Dragon Quest XI? We can help you with that! This guide will help you figure out the right party members for each situation, and more. Fair warning: This guide will have spoilers for each party member you'll recruit throughout the game.
Looking for some spoiler-free advice? Check out our Dragon Quest XI Beginner's Guide!
Before we get started with our guide to the best party for different situations, let's make one thing absolutely clear: when it comes down to it, there is no one absolute best character or party load-out. Dragon Quest XI: Echoes of an Elusive Age is a really competent, broad RPG which has a lot of choice.
To that end there's a slew of character skills and you can switch characters in and out of battle easily, and it's highly recommended you keep mixing things up - especially in boss battles.
With that noted, we have some pretty good Dragon Quest XI party set-up suggestions for you here in this guide - and if you find yourself stumped, they may help you through or suit as a good starting point for your own party build experimentation. We've broken up our suggestions into a few categories..
The Best Party for Normal Battles in Dragon Quest 11
When fighting regular enemies in Dragon Quest 11, you usually just want to knock them out and move on. Therefore the best party set-up if going to be the one that can handle this the fastest, allowing you to progress, travel and grind more quickly than you otherwise would.
How to handle regular enemies quickly and efficiently changes throughout the game. Early on, the best option is to give one of your characters a whip or boomerang to attack multiple enemies at once:
- Erik with a boomerang can be a good choice, as well as Sylvando with a whip.
- I wouldn't recommend giving Veronica a whip, as being equipped with a Heavy Wand gives bonuses to her Magical Might.
- Additionally, while you may not need a healer during normal battles, having Rab on the field can help if you have an enemy mob that's on the difficult side with healing, or lob a spell or two when everyone's at full health.
Later in Dragon Quest 11, many characters gain spells and skills that attack multiple enemies, making whips and boomerangs less of a necessity in knocking out foes. This changes things up quite a bit.
- In the end- and post-game, I found myself using Veronica's Boom abilities to weaken enemies, and a variety of the Hero's skills to land the finishing blows.
- Jade's Femme Fatale is also very useful, attacking all foes while healing her
- Hendrick is powerful, but it can be hard to utilize him in normal battle--however, if he's specializing in Greatswords, the Helochopper move can make short work of a group of foes.
The Best Party for Fighting Metal Monsters in Dragon Quest 11
Killing metal monsters can be very difficult, but the massive amount of experience they provide is well worth the trouble. Dragon Quest 11 offers a bunch of options to take Metal Slimes down, but you need to know the best option for each situation.
For early on, a variety of characters can learn skills that can cut through defenses. Metal Slash is one such move, and with four characters with access to Swords (Hero, Erik, Sylvando, and Hendrick) this will be your best option. Metal Slash will guarantee 1-2 damage on a metal enemy, making sure you don't waste your time missing attacks.
However, when you start fighting Metal King Slimes and higher (that's right, there's more powerful metal enemies this time around), 1-2 damage isn't going to cut it before they run away.
At this point, you have to rely on landing criticals… and thankfully one character has the ability to always land a crit. Erik's Critical Claim ability costs a whopping 64 MP, but lets the thief pull off an unblockable, unmissable critical hit, which will kill even the toughest metal enemy in one blow. Erik is almost always fast enough to pull this off before the enemy has a chance to run too, though you can give him a Meteorite Bracelet to make him go even faster.
If you haven't learned Critical Claim, though, there are a few other options. Jade has the highest natural critical chance, and that coupled with claws gives her two chances to put those stats to good use. Hendrick can also learn the axe ability Hatchet Man, which trades a higher critical hit chance with a higher chance to miss. Against metal enemies, Hatchet Man is worth the risk!
The Best Party for Boss Battles in Dragon Quest 11
So here's the thing - each boss in Dragon Quest 11 is going to require a completely different strategy to survive. Some have high magical defense, rendering Veronica useless. Others inflict different sorts of status ailments, and certain party members can heal different ailments. One boss even has a move he uses constantly that tanks your characters' Magical Mending, ironically making Sylvando the best party member to heal for that battle. Quickbooks pro 2016 validation code.
But, especially in the late-game, there are some strategies you can employ broadly speaking in every boss battle. Let's get into what those are:
The first is a major damage dealer - Divide and Critical Claim. Erik's Divide ability lets him make two doppelgangers for a turn, meaning he'll use his next attack three times. Choose Critical Claim next turn and… that's right, three critical hits for massive damage. This is seriously powerful.
During the final boss of the True Ending, Erik was landing about 1400 damage per Critical Claim, outdoing even Veronica's impressive spell damage output. Of course, given how much MP this cost he'll only be able to do this combo 2-3 times before running dry… and at that point, it's best to just switch him out for another damage dealer. While this combo is impressive, it can be difficult to keep Erik healthy with his low defense.
Hendrick can help keep Erik and other weaker party members alive with Forbearance, which is part of the Fraternity skill set that he gains access to in the post-game. Forbearance has the knight taking all attacks in place of his party members. This is both a blessing and a curse, as it's great that you won't have a constantly hurt party or worry about your healer dying, but Hendrick having to tank a lot of blows (especially of the magical nature) puts him at a high risk of getting killed. There's no denying Forbearance's advantages, though, even if it sometimes turns Hendrick into a sacrificial lamb.
Additionally, buffs are quite useful in Dragon Quest 11, so it can be useful to throw a few on when you're not having to heal. It does pay to be smart, however--if a boss is mostly using flame attacks, a Hymn of Fire is going to help out more than Kabuff. Oomph and Oomphle can be great on Erik or Jade, but late in the game most of your party isn't going to be doing a bunch of physical attacks. Serena has spells that protect against instant death, but that is rarely a concern in boss battles themselves.
Late-game, my party set-ups usually started like this:
- Hero - Mainly used Quadraslash, no matter how many enemies
- Hendrick - Used Forbearance until either he died or I finished up Erik's combos
- Erik - Used Divide + Critical Claim until he ran out of MP. If he died I revive him
- Serena - Generally keeping everyone alive/buffs when able. Also Kerplunk is an immensely helpful ‘nuclear' button that revives every character at full health, even in the back row--just keep an Elfin Elixir handy.
Then, I'd typically switch Erik out for Veronica, and either kept Hendrick out or switched him with Jade. Late in the game Rab's ‘jack-of-all-trades' set-up really works against him. He can't heal as well as Serena nor can he survive many blows, so the old man usually sat out most boss fights.
Sylvando is a great support character, but it would often be difficult to keep him alive in the post-game, making it hard to justify him a spot on the front lines with the heavy hitters and Serena giving buffs when she can.
If you've managed to reach the end of Dragon Quest 11, you'll have to face off against one final boss. This isn't just a standard fight, this is the battle to end all battles — the very source of all darkness in the world is your opponent. We're not talking about the Lord of Shadows. No, we're talking about Calasmos. Even if you've hit Level 99, this boss can be incredibly difficult to beat.
At least, if you don't know the trick. Most of us won't — Calasmos is an unstoppable foe if you miss out on a simple mechanic that's easy to ignore for the entire game. You can actually use items, weapons, or armor in your inventory. Certain equipment actually has an effect in-game. Some sets of armor or accessories can be used to buff your hero or the party. And one particular weapon ca be used to shrink Calasmos down to manageable size. Learn all about this incredibly tough battle in the guide below.
More Dragon Quest 11 guides on Gameranx:
How To Beat The Ultimate Final Boss | Calasmos GuideAfter completing the 'main' campaign, you'll reach the end-game of Dragon Quest 11. In the past, you'll spend most of your time preparing for the climactic battle against the origin of all evil, Calasmos.
This hulking brute is incredibly tough. Even if you've reached Level 99, this foe can easily wipe your party, or grind you down into dust over the course of the battle. To defeat him, you need to prepare, and there's one incredibly important item that's absolutely required for victory.
Weaken Calasmos With The Super Sword of Light
The Super Sword of Light is a weapon you'll automatically collect as you progress through Part 3. The Super Sword of Light can only be equipped by the Hero, and you'll need it to weaken Calasmos.
- Equip the Super Sword of Light, or put the Super Sword of Light in the Hero's inventory before facing off against Calasmo!
To use the Super Sword of Light, select 'Item' on the Hero's turn, then select the Super Sword of Light. Doing so during the Calasmos fight will dispel the fog around Calasmos, making him much weaker. He attacks less per turn, does less damage, and takes more damage.
Preparing For Calasmos
- Get to Level 70+. Use the Metal Slime farming technique linked above for an easier strategy. Farming Metal Slimes can earn you 5+ Levels per battle.
- Equip the best armor / weapons. For powerful armor and weapons, repair Cobblestone to unlock Derk's store. Derk sells impressively powerful end-game gear. Again, there's a guide for that in the links above.
As soon as you start the fight with Calasmos, switch to the Super Sword of Light on your Hero and use the Super Sword of Light like an Item. This will dispel the darkness that protects Calasmos. This lowers Calasmos' attack, defense, and turn speed.
Calasmos attacks from its two arms (Claw and Cannon) and body. The main body uses magic attacks, breath attacks, and debuffs. The Claw is a powerful physical damage weapon, and the Cannon shoots everyone, or summons Darklings.
- If Darklings are summoned, defeat them before they finish chanting. When they raise their arms to pray to Calasmos, you have one turn to finish them off.
Dragon Quest Xi Best Equipment For Each Characters
To truly damage Calasmos, I recommend using Oomphle (Veronica / Sylvando) on your Hero, Jade or Henrick. Henrick can use special abilities to attack and significantly lower enemy defense. The best strategy is to lower Calasmos' defense, and enhance the attack power of your main fighters.
Serena can unlock Omniheal. Use her as your dedicated healer. You can also use Rab. They'll likely need to use Multiheal every turn. Sylvando can use his healing ability to heal in a pinch with Rab. The Hero can also unlock Omniheal, but he should focus on attacking.
- For insane damage, use Divide on Erik, then use his 100% unmissable Critical attack ability. If his strength is increased, and Calasmos' defense is lowered, this can do truly over-the-top amounts of damage.
Focus on Henrick and Hero — Henrick should be using his special abilities to lower the defense of his targets, while Hero uses his strongest single-attack abilities. Hero with the Great Sword has an incredibly powerful single-target attack you can spam to quickly defeat the arms.
- Target the arms first. Takeout the claw, then the cannon. Doing so will remove their turns.
When only the body is left, you can focus all your attention on it. Keep up the strong attacks — use your highest MP powers, debuff its defense, and buff your attack power. Multi-hit attacks are especially effective. Henrick and Jade have particularly devastating special abilities when buffed.
When Calasmos is almost dead, he'll stop time, leaving only one character able to move. If you're slow, Calasmos will also revives its arms at half-health. At this point, it's usually better to continue focusing your attacks on Calasmos itself. Don't bother destroying the arms a second time, just keep attacking the body with everything you've got.
As a desperation move, Calasmos will also summon a giant ball of flame over its head. You'll have two turns to prepare. You can either cast Serena's resurrection ability, swap to your secondary team and defend, or just keep attacking. If Calasmos is in orange health, or has recently healed, it likely only has about 1,000-2,000 HP left.
Dragon Quest Xi Best Equipment For Each Characteristics
The biggest challenge is figuring out that you can use the Super Sword of Light to severely weaken Calasmos. Before using the sword, Calasmos is just difficult enough that it seems -almost- possible to win. Don't give yourself a headache. Just use the sword to drain its power, then you'll have a fair fight on your hands.